Prison Architect Discusiones generales Detalles del tema. 8 NOV 2019 a las 3:22 a. Launching The Game Failed! Simplemind 1 16 download free. Version theslammer1.0. Prison Architect: Psych Ward - Warden's Edition v20191121 MULTI12 Fixed Files Prison Architect: The Clink v20190627 Hotfix MULTI12 Fixed Files Prison Architect: The.
Prison Architect Update 4 has been released. Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:http://www.prison-architect.com/builds.html
You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.http://www.prison-architect.com/register
Here is our video demonstrating the new features: https://www.youtube.com/watch?v=XOqQv4_piL0
Thermodynamics[edit]
The game now models the ambient temperature of the world, and it's effect on your prisoners.The outdoor temperature will vary during the day, and turn cold at nightThe temperature of your indoor areas will be affected by this. Indoor areas near doors and windows will lose heat fast.Certain existing objects generate lots of heat: Cookers (when in use), power stations, water pumps
- New toolbar button under Logistics: Temperature. Visualises the temperature of all areas of your prison
- Prisoners now have a Warmth need. This need increases when they are cold.
- They will protest if cold for too long, and eventually cause trouble.
- If prisoners are too hot for too long (for example working in a hot kitchen) they will develop a status effect 'Overheating'
This makes them more likely to cause trouble
- New item: Radiator. Build these around your prison to warm up the indoors when required.
Quick Build menu[edit]
Ina103kp. The old 'Clone' toolbar item has been replaced with a new 'Quick Build' menu, with more options.You can now pick from a set of template rooms, and stamp them dowm in your prison.All necessary foundations will be built (if required), and the area will be cleared of walls and objects.Then your workmen will build all the walls and objects required.The room type will be automatically assigned.You can rotate a quick build room using R or middle mouse click.
Prison Architect Slammer Free Download
Available quick build rooms:
- Basic Cell
- Solitary Cell
- Luxury Cell
Vuescan 9 4 67 download free. Nb. Clone is now available in the Quick Build menu and no longer needs to be researched.
New prison sharing options[edit]
![Prison Architect The Slammer 1 0 Prison Architect The Slammer 1 0](https://insmac.org/uploads/posts/2019-09/1568986483_prison-architect_02.jpg)
- A new option in the Extras menu 'Most Popular Prisons' lets you view the most popular Steam Workshop prisons
- You can choose to view the most popular over the last week/month/year/all time
- Play the prison instantly by clicking Play
- We are now bundling 10 of the best community made prisons with all versions of the game.
- These are designed for times when you have no internet connection, or are not running the Steam build (so no workshop access)
- You can now attach a Phone Tap to the Secure vistation booths added in Update 3.
- This will give you more intelligence on contraband, escapes etc.
- New Translations:
- Ukranian, Bulgarian, Traditional Chinese
BUG FIXES[edit]
- 0010454: [Gameplay] Escape mode: Revive prisoners
- 0010333: [Gameplay] Fill to capacity improvement
- 0010588: [AI & Behaviour] Prisoners can work and get paid even when job room is invalid
- 0009100: [AI & Behaviour] Mail delivered to solitary cell after inmate has left
- 0010566: [AI & Behaviour] Prisoners do not use weight-benches
- 0010500: [Performance] Snipers in Guard Towers cause major lag.
- 0010567: [AI & Behaviour] Doctors get stuck while attempting to heal
- 0010539: [Gameplay] Saved game, crashes at same spot
- 0010519: [AI & Behaviour] Wrong delivered mail.
Sources[edit]
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Retrieved from 'https://prisonarchitect.paradoxwikis.com/index.php?title=Version_1.4&oldid=22337'
Patch Notes[edit]
- 1Patch Notes
Deployment Overhaul[edit]
- Deployment context presentation and visuals improved. Now you can see your prison!
- You can now assign Armed Guards and Dog Handlers to patrols and zones.
- You can now have 2 different intersecting patrol routes.
- Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.
New Items, Floors, Walls[edit]
- New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
- New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
- New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
- New furniture such as new chairs, short benches, short tables will fulfill room requirements.
- New Jungle plot and Snowbound plot options added, to start a new prison on.
- New Guard Pavilion towers are unlocked for players who sign up for a Paradox account.
Other Changes[edit]
- Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
- Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
- New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
- Staff and Dog names added.
- New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
- Additional x10 game speed button.
- Filters and sort-by options added to the Objects menu.
- Metal detector searches now search both the inmate and the box they’re carrying.
- New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
- Prison cleanliness mutator option 'Reduce Dirt Build Up'.
- Security Camera artwork now indicate the direction they're pointing.
- New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
- Clone tool region increased in size.
- Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
- The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
- Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
- Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type 'Yard' to filter and show all Yard objects.
- 'New!' yellow star icons now display for any newly added features.
- Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
- Logistics context presentation and visuals improved. Now you can see your prison.
- Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
- If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
- Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
- At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
- The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
- When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
- Doors are moved from the Objects menu and into the 'Walls & Doors' menu.
- Fix: Moving electrical utility items will now spawn new wires.
- Fix: The correct Warden sprite shows in the staff reports screen.
- Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
- Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
- The Bookshelf now caters to the prisoner's 'Literacy' Need a bit. A green zone displays its area-of-effect.
- Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
- Guards will now open doors for separated dogs. If for example the dog's handler is killed.
- Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
- The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
- Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
- New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
- Fixed an issue where sprinklers were showing healing animation when triggered.
- Added support for PDX Launcher on startup
- Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!
Patches[edit]
PATCHES | ||||
---|---|---|---|---|
Version | Release date | Notes | Forum Link | |
1.03 | 2019-10-10 | Hotfix | ||
1.02 | 2019-09-24 | Hotfix | ||
1.01 | 2019-09-18 | Hotfix |
Links[edit]
- 'The Slammer' Update is Now Live! on Steam
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Prison Architect The Slammer 1 01
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